Engine.setSleep

Set the event loop sleep time

The load average will sky rocket if it is 0, which is just because it is calculated on how full the run queue is, length but also over time and even just one task continousy in it will make the average high

Reason why it's always runnable is the process (the "thread") is a tight loop with no sleeps that would dequeue it from the run queue and/or no I/O system calls that would put it into the waiting queue

class Engine
void
setSleep
(
Duration time
)

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